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Timberborn children
Timberborn children









  1. TIMBERBORN CHILDREN HOW TO
  2. TIMBERBORN CHILDREN FREE

Housing provides comfort, which is a stat in the Well-being group. When it is time to sleep, beavers will sleep anywhere they want, though they prefer to sleep in proper housing. Children, of course, need time to mature into adults. Adults are your working population, and they can produce more children. After their well-being stated above, there are other important beaver-related information to cover.īeaver population is broken down into "adults" and "children". Beaver Basics And Other Resourcesīeavers are, by definition, our most valuable resource. Maximizing well-being isn't incredibly complicated, and is very rewarding. Individual beavers can be clicked on to assess their individual well-being, as well as clicking within a district will show the overall well-being of the district.

timberborn children

Nutrition 1 requires beavers to be eating carrots, while Nutrition 2 will be satisfied if they have grilled potatoes. Each one is satisfied by a specific requirement, and there are no overlaps (as far as I can tell). The thing about happiness is that it has multiple requirements, and comes with a handy-dandy sheet, which is available by clicking on the happiness stat.Įach individual stat comes with a bonus, varying from +% life expectancy to +% move speed. The higher the score, the more productive our little industrious water dwarves will be. Happiness is the overall score that determines how content the population is. However, the platform can be unlocked before planks can be created, leading to an unlocked tech that can not be built. in order to create a platform, planks are required. Be warned that some things can be unlocked out of order: i.e. New buildings can be unlocked using these points. SCIENCE is created by inventors and stored as points. potatoes become food when they are grilled.Some various goods are building materials, i.e., logs can be milled into planks, the first advanced good needed. Some various goods are some kind of inbetween in a production chain, i.e. Various goods is an overarching term for a lot of other goods that are available to be produced and stored. These three make up the backbone of your beavers civilization. Later on, food will become more available as wheat and potato fields cover the land. In the early game, berries harvested from berry bushes will keep your early populations running. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. Logs are harvested from trees, with varying returns based on tree types.įood is the stuff that keeps your beavers beavering. Logs are raw timber, which can be used to make most basic buildings, and can be processed into planks and then into other materials. Beavers will die of thirst without stored water. This is not all available water, as water trapped in a reservoir is a different resource. This is the overview of the amount of water you have saved for when drought comes. Stored water is the amount of water your beavers have stored in water towers across the town. We are going to break them down in reverse order. Well-being | Science | Various Goods | Food | Logs | Stored Water We will look at the ones immediately visible on the UI first.Īt the top of the screen, you will see this bar. Most resources are renewable and can be generated quickly and managed easily. Resource management is important when building and planning your beaveropolis. There are multiple visible resources, and several resources which are not immediately visible but also must be tracked, in Timberborn. Wrote out beginnings of the guide Basics On Resources

timberborn children

With that out of the way, in the wise words of Dwarf Fortress, let's strike the earth!

timberborn children

If there is anything you want me to elaborate, let me know!

TIMBERBORN CHILDREN FREE

Please, feel free to leave me constructive ideas to add, but please don't nitpick at my every word.

timberborn children

I can not write a be-all, end-all guide, but I do hope I can share some insights with you. I may not cover all topics, as my focus is to cover some basics and then discuss what I feel are some oblique or maybe obscure mechanics or byproducts of mechanics that I have stumbled across. There are some mechanics that I struggled with, and I want to pass on my knowledge to others so that they don't have to go through the same struggles.

TIMBERBORN CHILDREN HOW TO

This guide will hopefully give you some insight into how to work with your beavers to survive and thrive. This industrious tree-munching folk are good at building dams and growing crops, and together, you and them will mold the land to fit your needs: growth of industry by renewable resources. You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers.











Timberborn children